The World Cultural Heritage Youth Symposium 2023 focuses on “Raising awareness in a digital age” and invites students and teachers to engage with the topic by participating into various activities before and during the Symposium and by collaborating with other delegations.
The activities will be developed:
• Before the symposium as a collaborative project under the guidance of the teacher(s).
• During the symposium as a collaborative project between the various delegations.
Each delegation will represent a foreign country of their choice*.
After the submission of the participation form and the payment of the travel pack, each delegation will receive a list of the countries they could represent. Within the next 15 days the delegation must decide which country they would like to represent and inform the Organising Team. Finally, the students of each delegation will prepare a presentation (PowerPoint or Video – max duration 15 min) about a part of the tangible or intangible World Cultural Heritage of the chosen country. This presentation will be delivered by the students at the Symposium.
* This does not apply to the Delegation of Honor which may represent their own country.
1. Teachers are kindly requested to ensure that the presentation does not exceed the duration of 15 minutes.
2. The laptops for the presentations use PowerPoint 2016 and VLC Media Player. If
the presentation of a delegation requires any other software, it is most advisable to
bring their own laptop to the Symposium.
The objectives of this year’s Symposium are planned to be covered through various activities and workshops during the 5-days Symposium. Different workshop styles have been chosen to serve the purpose of each designed activity, aiming to cover all objectives. Using the active learning approach, the World Cultural Heritage Youth Symposium 2023 plans to offer to the participants a meaningful and fun learning experience.
• To help students interact
• To cultivate the team spirit
• To motivate collaboration
The Workshop will play the role of an “icebreaker” to help participants relax and feel comfortable. It will encourage conversation between the members of the different delegations and will cultivate a collaborative environment. Additionally, the ice breaking game “Knowing me – knowing you” aims to:
a) explore the group norms through various techniques and brainstorming games and
b) form a new inclusive group identity
Designed by: Vicky Pavlidi, Educational Psychologist, MA, MSc
Workshop leader: Vicky Pavlidi, Educational Psychologist, MA, MSc
Objective: To give teachers a leading role
The meeting to be conducted on the 2nd day of the Symposium (“The Agenda of the Symposium” – see program) aims to:
a) give an overview of the planned activities, workshops, and the expected outcomes
b) clarify the role of the teachers in the Symposium and in the various activities
Designed by: Amalia Petrova, Head of the Education Sector of the Symposium
Supervised by: Vera Dilari, National Coordinator ASPnet Greece
• To expose students to different cultures
• To create the feeling of trust
Dancing has the power to unite people. In this workshop students will have the opportunity to learn how to dance “Kariotikos”, a lively and energetic traditional dance. It is still performed on the island of origin, Ikaria, which is a Greek island in the North-eastern Aegean Sea.
• To give students the opportunity to present tangible and intangible aspects of the World Cultural Heritage
• To help students understand different cultures and acknowledge the importance of World Cultural Heritage
Each delegation will deliver a 15 minutes (maximum) presentation (PowerPoint or video) on the cultural heritage (tangible or intangible) of a country other than their own.
Presenters: The participating delegations
• to equip students with knowledge and skills and empower them to become ambassadors of the World Cultural Heritage
• to turn cultural diversity into a power for peace, security, and development for all
• to help students develop the 21st century skills: communication, collaboration, creativity, and critical thinking.
This is a training module that offers practical exercises on various aspects of presenting, focusing also on the related digital tools. The module is based on active learning and motivates collaboration among the participants. Some of the topics that will be addressed are:
What makes a great presentation? How can you design a successful slideshow? What should you take under consideration when presenting online? How does the audience’s brain work? How can you organize your ideas to raise the impact of your presentation?
In the final session of the workshop students will be divided into groups that consist of participants from different countries.
Designed and conducted by: Amalia Petrova, Head of the Education Sector of the Symposium
Objective: To introduce the participants to the ancient Greek culture and civilization
The activities involve a visit to the archaeological sites of Olympia and the Archaeological Museum. The Archaeological Museum of Olympia is one of the most important museums in Greece and contains priceless artifacts. The museum holds the sculptural decoration of the temple of Zeus, which is one of the seven wonders of the ancient world. It is also home to the Nike of Paionios, the famous Hermes of Praxiteles, an outstanding collection of bronze objects (the largest and richest of its kind in the world), and many more unique exhibits.